(Manifest Destiny) All land Military Units have +1 sight. 25% discount when purchasing tiles.
Special: B17 Bomber, Minuteman
(Trade Caravans) +1 gold from each trade route and Oil resource provide double quantity.
Special: Camel Archer, Bazaar
(Sacrificial Captives) Gains culture for the empire from each enemy unit killed.
Special: Jaguar, Floating Gardens
(Art of War) Effectiveness and spawn rate of Great Generals increased.
Special: Chu-Ko-Nu, Paper Maker
+20% Production towards wonder production.
Specials: War Chariot, Burial Tomb
(Sun Never Sets) +2 Movement for all navel units.
Special: Longbowman, Ship of the Line
(Ancien Regime) +2 Culture from cities before discovering steam power.
Specials: Foreign Legion, Musketeer
(Furor Teutonicus) Upon defeating a barbarian inside and encampment, there is a 50% chance you earn 25 gold and they join your side.
Special: Landsknecht, Panzer Tank
(Hellenic League) City-State influence degrades at half and recovers at twice the normal rate.
Special: Companion Cavalry, Hoplite
(Population Growth) Unhappiness from number of cities doubled. Unhappiness from number of citizens halved.
Special: War Elephant, Mughal Fort
(The Great Warpath) Units move through forest and jungle as if they were a road. These tiles can be used to establish a trade route.
Special: Mohawk Warrior, Longhouse
(Bushido) Units fight as if they were full strength even when damaged.
Special: Samurai, Zero
(Barbary Corsairs) 50% chance of converting a Barbarian navel unit to your side and earnign 25 gold.
Special: Janissary, Sipahi
(Achaemenid Legacy) Golden ages last 50% longer. During a golden age, units receive +1 movement and a 10% combat strength bonus.
Special: Immortal, Satrap’s Court
(The Glory of Rome) 25% production towards any buildings that already exist in the Capital.
Special: Ballista, Legion
(Siberian Riches) Strategic resources provide +1 production Horse, Iron, and Uranium resources provide double quantity.
Special: Cossack, Krepost
(Father Governs Children) Food and Culture from friendly City-States increased by 50%.
Special: Naresuan’s Elephant, Wat
(River Warlord) Receive triple gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves.
Special: Mandekalu Cavalry, Mud Pyramid Mosque
(Mongol Terror) Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 movement.
Special: Keshik, Khan